Splatlas takes a real place, rebuilds it as a photoreal 3D model you can fly through — and then shows you what's in the sky above it, live.
That isn't a game or an artist's rendering. It's Parker Meadows, a real ballfield complex in Franklin, NC, captured with a 360° camera and reconstructed as a 3D Gaussian splat. You can fly through it, orbit it, or walk the outfield.
The glowing lines reaching into the sky are real aircraft, tracked live. We run our own antenna and a service called adsb-decode that listens to the ADS-B signals planes broadcast — so what you see overhead is actually up there right now.
Every track is projected onto a dome centered on one fixed observer on the ground — the airspace exactly as a person standing in that spot would see it. A line that passes behind a tree or a ridge goes dashed, because the captured 3D geometry actually blocks the line of sight.
Orbit it, drop to ground level, watch the sky straight up, or split into four views at once. Same scene, same live data, seen however you need to see it — and there are satellites up there too.
Each capture has its own page:
A real ballfield complex in Franklin, NC — fly it with live aircraft overhead.
An object scan — the same capture engine pointed at a single vehicle.
Capture a place once. Overlay live data on it. View it from anywhere. That pattern isn't specific to a ballfield — it's the same engine for very different jobs:
An immersive 3D walkthrough of a property — fly the house and the lot, instead of scrolling a photo gallery.
A flythrough of a course, hole by hole — with a layer for anything you want to measure or follow on it.
See exactly what's in the airspace over a fixed location, from the ground's point of view, with line-of-sight that respects the real terrain.